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PlayerPresence
ReceiveMessageEntered
PlayerPresence.ReceiveMessageEntered C# (CSharp) 메소드
PlayerPresence 1 문서
파일 보기
프로젝트 열기: merveilles/WaitingForHorus
ReceiveMessageEntered()
개인적인
메소드
private
ReceiveMessageEntered
(
string
text
) :
void
text
string
리턴
void
private void ReceiveMessageEntered(string text) { BroadcastChatMessageFrom(text); }
PlayerPresence
Awake
BroadcastChatMessageFrom
CleanupOldCharacter
DisplayScoreForAWhile
DoActualSpawn
DrawGameChoices
IndicateRespawn
InfoPointForPlayerScript
OnDestroy
OnDrawDebugStuff
OnGUI
OwnerGoJoin
OwnerGoSpectate
OwnerReceiveScorePoints
OwnerSetScorePoints
ReceiveCommandEntered
ReceiveMessageEntered
ReceiveNameSent
ReceivePawnDeath
ReceiveScorePoints
ReceiveSetConnectionQuality
RemoteReceiveScorePoints
RemoteSetScorePoints
RemoteSpawnCharacter
SendMessageTo
SendNameBack
ServerBroadcastChatMessageFrom
ServerIndicateRespawn
SetScorePoints
SpawnCharacter
Start
TryGetPlayerPresenceFromNetworkViewID
TryGetPlayerScriptFromNetworkViewID
Update
UpdateShouldCameraSpin
WantNameSentBack
uLink_OnNetworkInstantiate
uLink_OnSerializeNetworkView