private void CleanupOldCharacter(PlayerScript character)
{
if (Relay.Instance.IsConnected)
{
uLink.Network.RemoveRPCs(character.networkView.owner, Relay.CharacterSpawnGroupID);
uLink.Network.Destroy(character.gameObject);
}
else
{
// TODO Don't need to remove RPCs if offline? What if we start the server again ?? Fuck unity
Destroy(character.gameObject);
}
}