private void demoEaseTypes(){
for(int i = 0; i < easeTypes.Length; i++){
string easeName = easeTypes[i];
Transform obj1 = GameObject.Find(easeName).transform.Find("Line");
float obj1val = 0f;
LTDescr lt = LeanTween.value( obj1.gameObject, 0f, 1f, 5f).setOnUpdate( (float val)=>{
Vector3 vec = obj1.localPosition;
vec.x = obj1val*lineDrawScale;
vec.y = val*lineDrawScale;
obj1.localPosition = vec;
obj1val += Time.deltaTime/5f;
if(obj1val>1f)
obj1val = 0f;
});
if(easeName.IndexOf("AnimationCurve")>=0){
lt.setEase(animationCurve);
}else{
MethodInfo theMethod = lt.GetType().GetMethod("set"+easeName);
theMethod.Invoke(lt, null);
}
if (easeName.IndexOf("EasePunch") >= 0) {
lt.setScale(1f);
} else if (easeName.IndexOf("EaseOutBounce") >= 0) {
lt.setOvershoot(2f);
}
}
LeanTween.delayedCall(gameObject, 10f, resetLines);
LeanTween.delayedCall(gameObject, 10.1f, demoEaseTypes);
}