public LTDescr setCanvasPlaySprite()
{
this.type = TweenAction.CANVAS_PLAYSPRITE;
this.initInternal = ()=>{
this.uiImage = trans.gameObject.GetComponent<UnityEngine.UI.Image>();
this.fromInternal.x = 0f;
};
this.easeInternal = ()=>{
newVect = easeMethod();
val = newVect.x;
int frame = (int)Mathf.Round( val );
this.uiImage.sprite = this.sprites[ frame ];
};
return this;
}