public void deleteItemByIndex(Int32 index)
{
if (SlotContainer.transform.GetChild(index).childCount != 0)
{
GameObject itemGameObject = SlotContainer.transform.GetChild(index).GetChild(0).gameObject;
Destroy(itemGameObject);
}
}
public void dropItem_re(Int32 itemIndex) { if (itemInventory == null) { itemInventory = this.transform.GetComponent <PlayerInventory>().inventory.GetComponent <Inventory>(); } if (itemInventory != null) { itemInventory.deleteItemByIndex(itemIndex); itemInventory.updateItemList(); itemInventory.stackableSettings(); tooltip.deactivateTooltip(); } }