public override void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(3, Field0);
buffer.WriteCharArray(128, Field1);
buffer.WriteCharArray(101, ToonName);
buffer.WriteInt(5, Field3 - (-1));
buffer.WriteInt(3, Field4 - (-1));
buffer.WriteInt(32, snoActorPortrait);
buffer.WriteInt(7, Field6);
Field7.Encode(buffer);
buffer.WriteBool(Field8);
buffer.WriteInt(32, Field9);
buffer.WriteInt(32, Field10);
}