public Encode ( GameBitBuffer buffer ) : void | ||
buffer | GameBitBuffer | |
return | void |
public void Encode(GameBitBuffer buffer)
{
buffer.WriteInt(32, Field0);
buffer.WriteInt(32, Field1);
buffer.WriteInt(32, Field2);
buffer.WriteInt(32, Field3);
buffer.WriteInt(30, Field4);
Field5.Encode(buffer);
buffer.WriteInt(32, Field6);
buffer.WriteInt(7, _tQuestRewardHistory.Length);
for(int i = 0;i < _tQuestRewardHistory.Length;i++) _tQuestRewardHistory[i].Encode(buffer);
}
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(3, Field0); buffer.WriteCharArray(128, Field1); buffer.WriteCharArray(101, ToonName); buffer.WriteInt(5, Field3 - (-1)); buffer.WriteInt(3, Field4 - (-1)); buffer.WriteInt(32, snoActorPortrait); buffer.WriteInt(7, Field6); Field7.Encode(buffer); buffer.WriteBool(Field8); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); }