public static bool HasInInventory(ItemDropType type, int itemID, int quantity)
{
bool has = false;
if(ItemDropType.ITEM.Equals(type))
{
has = GameHandler.HasItem(itemID, quantity);
}
else if(ItemDropType.WEAPON.Equals(type))
{
has = GameHandler.HasWeapon(itemID, quantity);
}
else if(ItemDropType.ARMOR.Equals(type))
{
has = GameHandler.HasArmor(itemID, quantity);
}
return has;
}