public static void AddToInventory(ItemDropType type, int itemID, int quantity)
{
if(ItemDropType.ITEM.Equals(type))
{
GameHandler.AddItem(itemID, quantity);
}
else if(ItemDropType.WEAPON.Equals(type))
{
GameHandler.AddWeapon(itemID, quantity);
}
else if(ItemDropType.ARMOR.Equals(type))
{
GameHandler.AddArmor(itemID, quantity);
}
}