void OnStateChange()
{
if (SceneState.sceneIndex == 1)
{
if (transform.name.Contains("prefabFighter"))
{
isEnabled = true;
}
else
{
isEnabled = false;
}
}
else if (SceneState.sceneIndex == 2)
{
if (transform.name == "prefabFreighter")
{
isEnabled = true;
}
else
{
isEnabled = false;
}
}
else
{
isEnabled = false;
throttle = 0.0f;
}
}