public idEntity()
{
_entityIndex = idR.MaxGameEntities - 1;
_entityDefIndex = -1;
_className = "unknown";
_renderEntity = new RenderEntityComponent();
_defaultPhysicsObject = new idPhysics_Static();
idConsole.Warning("TODO: idEntity");
/*
snapshotNode.SetOwner(this);
snapshotSequence = -1;*/
/*
bindJoint = INVALID_JOINT;*/
_bindBody = -1;
/*memset(PVSAreas, 0, sizeof(PVSAreas));*/
_pvsAreaCount = -1;
_flags.NeverDormant = true; // most entities never go dormant
/* mpGUIState = -1;*/
}