protected bool UpdateRenderEntity(idRenderEntity renderEntity, idRenderView renderView)
{
// TODO: cinematic
/*if ( gameLocal.inCinematic && gameLocal.skipCinematic ) {
return false;
}*/
idAnimator animator = this.Animator;
if(animator != null)
{
return animator.CreateFrame(idR.Game.Time, false);
}
return false;
}
#endregion