Warcraft.WMO.RootFile.Chunks.ModelMaterial.Serialize C# (CSharp) Method

Serialize() public method

public Serialize ( ) : byte[]
return byte[]
        public byte[] Serialize()
        {
            using (MemoryStream ms = new MemoryStream())
            {
                using (BinaryWriter bw = new BinaryWriter(ms))
                {
                    bw.Write((uint)this.Flags);
                    bw.Write((uint)this.Shader);
                    bw.Write((uint)this.BlendMode);

                    bw.Write(this.FirstTextureOffset);
                    bw.WriteRGBA(this.FirstColour);
                    bw.Write((uint)this.FirstFlags);

                    bw.Write(this.SecondTextureOffset);
                    bw.WriteRGBA(this.SecondColour);

                    bw.Write((uint)this.GroundType.Value);
                    bw.Write(this.ThirdTextureOffset);
                    bw.WriteRGBA(this.BaseDiffuseColour);
                    bw.Write((uint)this.ThirdFlags);

                    bw.Write(this.RuntimeData1);
                    bw.Write(this.RuntimeData2);
                    bw.Write(this.RuntimeData3);
                    bw.Write(this.RuntimeData4);
                }

                return ms.ToArray();
            }
        }