public UpdateTextureEntry ( uint localID, byte textureEntry, bool sendChangedEvent ) : void | ||
localID | uint | |
textureEntry | byte | |
sendChangedEvent | bool | |
return | void |
public void UpdateTextureEntry(uint localID, byte[] textureEntry, bool sendChangedEvent)
{
SceneObjectPart part = (SceneObjectPart) GetChildPart(localID);
if (part != null)
{
part.UpdateTextureEntry(textureEntry, sendChangedEvent);
}
}