UnityEngine.TransformExtensions.SetValues C# (CSharp) Method

SetValues() public static method

public static SetValues ( this vector3, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : Vector3
vector3 this
x float
y float
z float
return Vector3
        public static Vector3 SetValues(this Vector3 vector3,
            float x = float.NaN, float y = float.NaN, float z = float.NaN)
        {
            if (!float.IsNaN(x))
                vector3.x = x;

            if (!float.IsNaN(y))
                vector3.y = y;

            if (!float.IsNaN(z))
                vector3.z = z;

            return vector3;
        }