UnityEngine.TransformExtensions.AddToLocalEulerAngles C# (CSharp) Method

AddToLocalEulerAngles() public static method

public static AddToLocalEulerAngles ( this transform, float x = float.NaN, float y = float.NaN, float z = float.NaN ) : void
transform this
x float
y float
z float
return void
        public static void AddToLocalEulerAngles(this Transform transform,
            float x = float.NaN, float y = float.NaN, float z = float.NaN)
        {
            transform.localEulerAngles = transform.localEulerAngles.AddValues(x, y, z);
        }