static public int OnStateMachineEnter(IntPtr l)
{
try {
int argc = LuaDLL.lua_gettop(l);
if (argc == 3)
{
UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l);
UnityEngine.Animator a1;
checkType(l, 2, out a1);
System.Int32 a2;
checkType(l, 3, out a2);
self.OnStateMachineEnter(a1, a2);
return(0);
}
else if (argc == 4)
{
UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l);
UnityEngine.Animator a1;
checkType(l, 2, out a1);
System.Int32 a2;
checkType(l, 3, out a2);
UnityEngine.Animations.AnimatorControllerPlayable a3;
checkValueType(l, 4, out a3);
self.OnStateMachineEnter(a1, a2, a3);
return(0);
}
return(error(l, "No matched override function to call"));
}
catch (Exception e) {
return(error(l, e));
}
}