static public int OnStateExit__Animator__AnimatorStateInfo__Int32(IntPtr l)
{
try {
UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l);
UnityEngine.Animator a1;
checkType(l, 2, out a1);
UnityEngine.AnimatorStateInfo a2;
checkValueType(l, 3, out a2);
System.Int32 a3;
checkType(l, 4, out a3);
self.OnStateExit(a1, a2, a3);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}