UnityEngine.StateMachineBehaviour.OnStateExit C# (CSharp) Method

OnStateExit() public method

public OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void
animator Animator
stateInfo AnimatorStateInfo
layerIndex int
return void
        public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
        {
        }

Same methods

StateMachineBehaviour::OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller ) : void

Usage Example

コード例 #1
0
 static public int OnStateExit__Animator__AnimatorStateInfo__Int32(IntPtr l)
 {
     try {
         UnityEngine.StateMachineBehaviour self = (UnityEngine.StateMachineBehaviour)checkSelf(l);
         UnityEngine.Animator a1;
         checkType(l, 2, out a1);
         UnityEngine.AnimatorStateInfo a2;
         checkValueType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         self.OnStateExit(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.StateMachineBehaviour::OnStateExit