UnityEngine.SliderHandler.PageMovementValue C# (CSharp) Method

PageMovementValue() private method

private PageMovementValue ( ) : float
return float
        private float PageMovementValue()
        {
            float currentValue = this.currentValue;
            int num2 = (this.start <= this.end) ? 1 : -1;
            if (this.MousePosition() > this.PageUpMovementBound())
            {
                currentValue += (this.size * num2) * 0.9f;
            }
            else
            {
                currentValue -= (this.size * num2) * 0.9f;
            }
            return this.Clamp(currentValue);
        }