UnityEngine.RenderTexture.Internal_CreateRenderTexture C# (CSharp) Method

Internal_CreateRenderTexture() private method

private Internal_CreateRenderTexture ( [ rt ) : void
rt [
return void
        private static extern void Internal_CreateRenderTexture([Writable] RenderTexture rt);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
 /// <summary>
 ///   <para>Creates a new RenderTexture object.</para>
 /// </summary>
 /// <param name="width">Texture width in pixels.</param>
 /// <param name="height">Texture height in pixels.</param>
 /// <param name="depth">Number of bits in depth buffer (0, 16 or 24). Note that only 24 bit depth has stencil buffer.</param>
 /// <param name="format">Texture color format.</param>
 /// <param name="readWrite">How or if color space conversions should be done on texture read/write.</param>
 public RenderTexture(int width, int height, int depth)
 {
     RenderTexture.Internal_CreateRenderTexture(this);
     this.width  = width;
     this.height = height;
     this.depth  = depth;
     this.format = RenderTextureFormat.Default;
     RenderTexture.Internal_SetSRGBReadWrite(this, QualitySettings.activeColorSpace == ColorSpace.Linear);
 }
All Usage Examples Of UnityEngine.RenderTexture::Internal_CreateRenderTexture