/// <summary>
/// <para>Discards the contents of the RenderTexture.</para>
/// </summary>
/// <param name="discardColor">Should the colour buffer be discarded?</param>
/// <param name="discardDepth">Should the depth buffer be discarded?</param>
public void DiscardContents()
{
RenderTexture.INTERNAL_CALL_DiscardContents(this);
}