UnityEngine.ParticleSystem.Emit C# (CSharp) Method

Emit() public method

public Emit ( Particle particle ) : void
particle Particle
return void
        public void Emit(Particle particle)
        {
            this.Internal_Emit(ref particle);
        }

Same methods

ParticleSystem::Emit ( Vector3 position, Vector3 velocity, float size, float lifetime, Color32 color ) : void
ParticleSystem::Emit ( int count ) : void

Usage Example

コード例 #1
0
    static int Emit(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
                int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                obj.Emit(arg0);
                return(0);
            }
            else if (count == 3)
            {
                UnityEngine.ParticleSystem            obj  = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
                UnityEngine.ParticleSystem.EmitParams arg0 = StackTraits <UnityEngine.ParticleSystem.EmitParams> .Check(L, 2);

                int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
                obj.Emit(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystem.Emit"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of UnityEngine.ParticleSystem::Emit