UnityEngine.NetworkViewID.INTERNAL_CALL_Internal_IsMine C# (CSharp) Method

INTERNAL_CALL_Internal_IsMine() private method

private INTERNAL_CALL_Internal_IsMine ( NetworkViewID &value ) : bool
value NetworkViewID
return bool
        private static extern bool INTERNAL_CALL_Internal_IsMine(ref NetworkViewID value);
        internal static void Internal_GetOwner(NetworkViewID value, out NetworkPlayer player)

Usage Example

コード例 #1
0
 internal static bool Internal_IsMine(NetworkViewID value)
 {
     return(NetworkViewID.INTERNAL_CALL_Internal_IsMine(ref value));
 }