UnityEngine.NetworkPlayer.ToString C# (CSharp) Method

ToString() public method

Returns the index number for this network player.

public ToString ( ) : string
return string
        public override string ToString()
        {
            return this.index.ToString();
        }

Usage Example

コード例 #1
0
        public static void client_authenticate_switch_handler(string dataObject, NetworkPlayer np)
        {
            PurpleDebug.Log("Authentication Switch received: #" + np.ToString());
            if(np.ToString() == Constants.SERVER_ID_STRING && Network.isServer) return;

            _PMClient.Authentication authObject = PurpleSerializer.StringToObjectConverter<_PMClient.Authentication> (dataObject);
            bool validationResult = false;
            string newToken = string.Empty;

            // TODO...
        }
All Usage Examples Of UnityEngine.NetworkPlayer::ToString