private void RPCSetUserView(NetworkPlayer nwid, string nick, int uid, string photo, int tk, int td, int tzk, int tzd)
{
CallRPC(true, localuser.nwid, localuser.nick, localuser.uid, localuser.photo, tk, td, tzk, tzd);
if (nwid == Network.player) return;
Vk.user user = new Vk.user();
user.nick = nick;
user.uid = uid;
user.photo = photo;
user.nwid = nwid;
user.totalkills = tk;
user.totaldeaths = td;
user.totalzombiekills = tzk;
user.totalzombiedeaths = tzd;
if (photo != "")
new WWW2(photo).done += delegate(WWW2 www)
{
print("loaded texture");
user.texture = www.texture;
DontDestroyOnLoad(user.texture);
};
userviews.Add(nwid.GetHashCode(), user);
}