public static float DeltaAngle(float current, float target) { var num = Repeat(target - current, 360f); if (num > 180.0) num -= 360f; return num; } }
public static float MoveTowardsAngle(float current, float target, float maxDelta) { target = current + Mathf.DeltaAngle(current, target); return(Mathf.MoveTowards(current, target, maxDelta)); }