UnityEngine.LightProbeProxyVolume.INTERNAL_set_originCustom C# (CSharp) Method

INTERNAL_set_originCustom() private method

private INTERNAL_set_originCustom ( Vector3 &value ) : void
value Vector3
return void
        private extern void INTERNAL_set_originCustom(ref Vector3 value);
        [MethodImpl(MethodImplOptions.InternalCall)]