UnityEngine.LightProbeProxyVolume.INTERNAL_get_originCustom C# (CSharp) Method

INTERNAL_get_originCustom() private method

private INTERNAL_get_originCustom ( Vector3 &value ) : void
value Vector3
return void
        private extern void INTERNAL_get_originCustom(out Vector3 value);
        [MethodImpl(MethodImplOptions.InternalCall)]