static public int RemoveCommandBuffers(IntPtr l)
{
try {
UnityEngine.Light self = (UnityEngine.Light)checkSelf(l);
UnityEngine.Rendering.LightEvent a1;
checkEnum(l, 2, out a1);
self.RemoveCommandBuffers(a1);
return(0);
}
catch (Exception e) {
return(error(l, e));
}
}