/// <summary>
///
/// </summary>
public void EnableLightShafts()
{
if (_lightShaftsCommandBuffer == null)
{
InitializeLightShafts();
}
Sun.RemoveCommandBuffer(LightEvent.AfterShadowMap, _cascadeShadowCommandBuffer);
Sun.RemoveCommandBuffer(LightEvent.BeforeScreenspaceMask, _lightShaftsCommandBuffer);
Sun.AddCommandBuffer(LightEvent.AfterShadowMap, _cascadeShadowCommandBuffer);
Sun.AddCommandBuffer(LightEvent.BeforeScreenspaceMask, _lightShaftsCommandBuffer);
}