UnityEngine.GeometryUtility.INTERNAL_CALL_Internal_ExtractPlanes C# (CSharp) Method

INTERNAL_CALL_Internal_ExtractPlanes() private method

private INTERNAL_CALL_Internal_ExtractPlanes ( Plane planes, Matrix4x4 &worldToProjectionMatrix ) : void
planes Plane
worldToProjectionMatrix Matrix4x4
return void
        private static extern void INTERNAL_CALL_Internal_ExtractPlanes(Plane[] planes, ref Matrix4x4 worldToProjectionMatrix);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
 private static void Internal_ExtractPlanes(Plane[] planes, Matrix4x4 worldToProjectionMatrix)
 {
     GeometryUtility.INTERNAL_CALL_Internal_ExtractPlanes(planes, ref worldToProjectionMatrix);
 }