Calculates frustum planes.
public static Plane[] CalculateFrustumPlanes(Camera camera) { return CalculateFrustumPlanes(camera.projectionMatrix * camera.worldToCameraMatrix); }
public static void CalculateFrustumPlanes(Camera camera, Plane[] planes) { GeometryUtility.CalculateFrustumPlanes(camera.projectionMatrix * camera.worldToCameraMatrix, planes); }