UnityEngine.GUIDebugger.LogLayoutGroupEntry C# (CSharp) Method

LogLayoutGroupEntry() public static method

public static LogLayoutGroupEntry ( Rect rect, RectOffset margins, GUIStyle style, bool isVertical ) : void
rect Rect
margins RectOffset
style GUIStyle
isVertical bool
return void
        public static void LogLayoutGroupEntry(Rect rect, RectOffset margins, GUIStyle style, bool isVertical)
        {
            INTERNAL_CALL_LogLayoutGroupEntry(ref rect, margins, style, isVertical);
        }
    }

Usage Example

コード例 #1
0
        // Generic helper - use this when creating a layout group. It will make sure everything is wired up correctly.
        internal static GUILayoutGroup BeginLayoutArea(GUIStyle style, Type layoutType)
        {
            GUILayoutGroup g;

            switch (Event.current.type)
            {
            case EventType.Used:
            case EventType.Layout:
                g       = CreateGUILayoutGroupInstanceOfType(layoutType);
                g.style = style;
                current.windows.Add(g);
                break;

            default:
                g = current.windows.GetNext() as GUILayoutGroup;
                if (g == null)
                {
                    throw new ArgumentException("GUILayout: Mismatched LayoutGroup." + Event.current.type);
                }
                g.ResetCursor();
                GUIDebugger.LogLayoutGroupEntry(g.rect, g.marginLeft, g.marginRight, g.marginTop, g.marginBottom, g.style, g.isVertical);
                break;
            }
            current.layoutGroups.Push(g);
            current.topLevel = g;
            return(g);
        }
All Usage Examples Of UnityEngine.GUIDebugger::LogLayoutGroupEntry