UnityEngine.GUIDebugger.LogLayoutEndGroup C# (CSharp) Method

LogLayoutEndGroup() private method

private LogLayoutEndGroup ( ) : void
return void
        public static extern void LogLayoutEndGroup();
        public static void LogLayoutEntry(Rect rect, RectOffset margins, GUIStyle style)

Usage Example

コード例 #1
0
        // The matching end for BeginLayoutGroup
        internal static void EndLayoutGroup()
        {
            if (current.layoutGroups.Count == 0 ||
                Event.current == null
                )
            {
                Debug.LogError("EndLayoutGroup: BeginLayoutGroup must be called first.");

                return;
            }
            if (Event.current.type != EventType.Layout && Event.current.type != EventType.Used)
            {
                GUIDebugger.LogLayoutEndGroup();
            }

            current.layoutGroups.Pop();
            if (0 < current.layoutGroups.Count)
            {
                current.topLevel = (GUILayoutGroup)current.layoutGroups.Peek();
            }
            else
            {
                current.topLevel = new GUILayoutGroup();
            }
        }
All Usage Examples Of UnityEngine.GUIDebugger::LogLayoutEndGroup