UnityEngine.Font.InvokeTextureRebuilt_Internal C# (CSharp) Method

InvokeTextureRebuilt_Internal() private method

private InvokeTextureRebuilt_Internal ( Font font ) : void
font Font
return void
        private static void InvokeTextureRebuilt_Internal(Font font)
        {
            Action<Font> textureRebuilt = Font.textureRebuilt;
            if (textureRebuilt != null)
            {
                textureRebuilt(font);
            }
            if (font.m_FontTextureRebuildCallback != null)
            {
                font.m_FontTextureRebuildCallback();
            }
        }