static public int GetReactionTorque(IntPtr l)
{
try{
UnityEngine.DistanceJoint2D self = (UnityEngine.DistanceJoint2D)checkSelf(l);
System.Single a1;
checkType(l, 2, out a1);
System.Single ret = self.GetReactionTorque(a1);
pushValue(l, ret);
return(1);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}