private static extern void DistanceJoint2D_CUSTOM_INTERNAL_GetReactionForce(DistanceJoint2D joint, float timeStep, out Vector2 value); public Vector2 GetReactionForce(float timeStep)
public Vector2 GetReactionForce(float timeStep) { Vector2 result; DistanceJoint2D.DistanceJoint2D_CUSTOM_INTERNAL_GetReactionForce(this, timeStep, out result); return(result); }