UnityEngine.ComputeBuffer.Dispose C# (CSharp) Method

Dispose() private method

private Dispose ( bool disposing ) : void
disposing bool
return void
        private void Dispose(bool disposing)
        {
            if (disposing)
            {
                DestroyBuffer(this);
            }
            else if (this.m_Ptr != IntPtr.Zero)
            {
                Debug.LogWarning("GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.");
            }
            this.m_Ptr = IntPtr.Zero;
        }

Same methods

ComputeBuffer::Dispose ( ) : void

Usage Example

コード例 #1
0
 static public int Dispose(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.ComputeBuffer self = (UnityEngine.ComputeBuffer)checkSelf(l);
         self.Dispose();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.ComputeBuffer::Dispose