UnityEngine.ComputeBuffer.GetNativeBufferPtr C# (CSharp) Method

GetNativeBufferPtr() public method

Retrieve a native (underlying graphics API) pointer to the buffer.

public GetNativeBufferPtr ( ) : IntPtr
return IntPtr
        public IntPtr GetNativeBufferPtr()
        {
            IntPtr ptr;
            INTERNAL_CALL_GetNativeBufferPtr(this, out ptr);
            return ptr;
        }

Usage Example

コード例 #1
0
 static public int GetNativeBufferPtr(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.ComputeBuffer self = (UnityEngine.ComputeBuffer)checkSelf(l);
         var ret = self.GetNativeBufferPtr();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.ComputeBuffer::GetNativeBufferPtr