UnityEngine.Component.GetComponentsInChildren C# (CSharp) Method

GetComponentsInChildren() public method

public GetComponentsInChildren ( Type t ) : UnityEngine.Component[]
t Type
return UnityEngine.Component[]
		public Component[] GetComponentsInChildren(Type t){}
		public Component[] GetComponentsInChildren(Type t, bool includeInactive){}

Same methods

Component::GetComponentsInChildren ( Type t, bool includeInactive ) : UnityEngine.Component[]
Component::GetComponentsInChildren ( ) : T[]
Component::GetComponentsInChildren ( bool includeInactive ) : T[]

Usage Example

コード例 #1
0
    static int GetComponentsInChildren(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.Component   obj  = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1);
                System.Type             arg0 = ToLua.CheckMonoType(L, 2);
                UnityEngine.Component[] o    = obj.GetComponentsInChildren(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.Component obj  = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1);
                System.Type           arg0 = ToLua.CheckMonoType(L, 2);
                bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
                UnityEngine.Component[] o = obj.GetComponentsInChildren(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentsInChildren"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of UnityEngine.Component::GetComponentsInChildren