UnityEngine.Component.GetComponents C# (CSharp) Method

GetComponents() public method

public GetComponents ( Type type ) : UnityEngine.Component[]
type Type
return UnityEngine.Component[]
		public Component[] GetComponents(Type type){}
		private Component[] GetComponentsWithCorrectReturnType(Type type){}

Same methods

Component::GetComponents ( ) : T[]

Usage Example

コード例 #1
0
    static int GetComponents(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.Component.Register");
#endif
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.Component   obj  = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1);
                System.Type             arg0 = ToLua.CheckMonoType(L, 2);
                UnityEngine.Component[] o    = obj.GetComponents(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.Component obj  = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1);
                System.Type           arg0 = ToLua.CheckMonoType(L, 2);
                System.Collections.Generic.List <UnityEngine.Component> arg1 = (System.Collections.Generic.List <UnityEngine.Component>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Component>));
                obj.GetComponents(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponents"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of UnityEngine.Component::GetComponents