static int IsTouchingLayers(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D)))
{
UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1);
bool o = obj.IsTouchingLayers();
LuaDLL.lua_pushboolean(L, o);
return(1);
}
else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D), typeof(int)))
{
UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1);
int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
bool o = obj.IsTouchingLayers(arg0);
LuaDLL.lua_pushboolean(L, o);
return(1);
}
else
{
return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.IsTouchingLayers"));
}
}
catch (Exception e)
{
return(LuaDLL.toluaL_exception(L, e));
}
}