UnityEngine.Collider2D.IsTouchingLayers C# (CSharp) Method

IsTouchingLayers() private method

private IsTouchingLayers ( ) : bool
return bool
        public bool IsTouchingLayers()
        {
            int layerMask = -1;
            return this.IsTouchingLayers(layerMask);
        }

Same methods

Collider2D::IsTouchingLayers ( [ layerMask ) : bool

Usage Example

コード例 #1
0
    static int IsTouchingLayers(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D)))
            {
                UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1);
                bool o = obj.IsTouchingLayers();
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D), typeof(int)))
            {
                UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1);
                int  arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                bool o    = obj.IsTouchingLayers(arg0);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.IsTouchingLayers"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of UnityEngine.Collider2D::IsTouchingLayers