UnityEngine.Collider2D.Cast C# (CSharp) Method

Cast() private method

private Cast ( Vector2 direction, RaycastHit2D results ) : int
direction Vector2
results RaycastHit2D
return int
        public int Cast(Vector2 direction, RaycastHit2D[] results)
        {
            bool ignoreSiblingColliders = true;
            float positiveInfinity = float.PositiveInfinity;
            return INTERNAL_CALL_Cast(this, ref direction, results, positiveInfinity, ignoreSiblingColliders);
        }

Same methods

Collider2D::Cast ( Vector2 direction, RaycastHit2D results, [ distance, [ ignoreSiblingColliders ) : int
Collider2D::Cast ( Vector2 direction, RaycastHit2D results, float distance ) : int

Usage Example

コード例 #1
0
 static public int Cast(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 3)
         {
             UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.Vector2    a1;
             checkType(l, 2, out a1);
             UnityEngine.RaycastHit2D[] a2;
             checkArray(l, 3, out a2);
             var ret = self.Cast(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 4)
         {
             UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.Vector2    a1;
             checkType(l, 2, out a1);
             UnityEngine.RaycastHit2D[] a2;
             checkArray(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             var ret = self.Cast(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 5)
         {
             UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.Vector2    a1;
             checkType(l, 2, out a1);
             UnityEngine.RaycastHit2D[] a2;
             checkArray(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             System.Boolean a4;
             checkType(l, 5, out a4);
             var ret = self.Cast(a1, a2, a3, a4);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function Cast to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.Collider2D::Cast