UnityEngine.AssetBundle.Unload C# (CSharp) Method

Unload() public method

public Unload ( bool unloadAllLoadedObjects ) : void
unloadAllLoadedObjects bool
return void
		public void Unload(bool unloadAllLoadedObjects){}
		public AssetBundle(){}

Usage Example

コード例 #1
1
    IEnumerator DownloadAssetBundle()
    {
        yield return StartCoroutine(AssetBundleManager.downloadAssetBundle(url, version));

        bundle = AssetBundleManager.getAssetBundle(url, version);

        if (bundle != null)
            AssetLoader.Instance.SetInfoText("Download Success.... ");
        else
            AssetLoader.Instance.SetInfoText("Download error please retry");

        GameObject obj = Instantiate(bundle.LoadAsset("ExampleObject"),Vector3.zero,Quaternion.identity) as GameObject;
        // Unload the AssetBundles compressed contents to conserve memory
        //Debug.Log(obj);
        bundle.Unload(false);
    }
All Usage Examples Of UnityEngine.AssetBundle::Unload