//Create default curve for the dynamic bias
private AnimationCurve defineCurve()
{
AnimationCurve temp = new AnimationCurve();
temp.AddKey(-1, -1);
temp.AddKey(-0.55f, -0.95f);
temp.AddKey(-0.001f, -0.5f);
temp.AddKey(0.001f, 0.5f);
temp.AddKey(0.55f, 0.95f);
temp.AddKey(1, 1);
temp.SmoothTangents(2, 1);
temp.SmoothTangents(3, -1);
return temp;
}