static public int OnSiblingGraphicEnabledDisabled(IntPtr l)
{
try{
UnityEngine.UI.Mask self = (UnityEngine.UI.Mask)checkSelf(l);
self.OnSiblingGraphicEnabledDisabled();
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}