UnityEngine.UI.Mask.MaskEnabled C# (CSharp) Method

MaskEnabled() public method

See:IMask.

public MaskEnabled ( ) : bool
return bool
        public virtual bool MaskEnabled()
        {
            return (this.IsActive() && (this.graphic != null));
        }

Usage Example

コード例 #1
0
 static public int MaskEnabled(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.Mask self = (UnityEngine.UI.Mask)checkSelf(l);
         var ret = self.MaskEnabled();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.UI.Mask::MaskEnabled