UnityEngine.Networking.ULocalConnectionToServer.SendByChannel C# (CSharp) Method

SendByChannel() public method

public SendByChannel ( short msgType, MessageBase msg, int channelId ) : bool
msgType short
msg MessageBase
channelId int
return bool
        public override bool SendByChannel(short msgType, MessageBase msg, int channelId)
        {
            return this.m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, channelId);
        }