UnityEngine.Networking.ULocalConnectionToServer.GetStatsOut C# (CSharp) Method

GetStatsOut() public method

public GetStatsOut ( int &numMsgs, int &numBufferedMsgs, int &numBytes, int &lastBufferedPerSecond ) : void
numMsgs int
numBufferedMsgs int
numBytes int
lastBufferedPerSecond int
return void
        public override void GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond)
        {
            numMsgs = 0;
            numBufferedMsgs = 0;
            numBytes = 0;
            lastBufferedPerSecond = 0;
        }