UnityEngine.Networking.NetworkTransformVisualizer.OnStartClient C# (CSharp) Method

OnStartClient() public method

public OnStartClient ( ) : void
return void
        public override void OnStartClient()
        {
            if (this.m_VisualizerPrefab != null)
            {
                this.m_NetworkTransform = base.GetComponent<NetworkTransform>();
                CreateLineMaterial();
                this.m_Visualizer = UnityEngine.Object.Instantiate<GameObject>(this.m_VisualizerPrefab, base.transform.position, Quaternion.identity);
            }
        }