public override void OnStartClient()
{
if (this.m_VisualizerPrefab != null)
{
this.m_NetworkTransform = base.GetComponent<NetworkTransform>();
CreateLineMaterial();
this.m_Visualizer = UnityEngine.Object.Instantiate<GameObject>(this.m_VisualizerPrefab, base.transform.position, Quaternion.identity);
}
}